The Rules

The ShowTime Fantasy Football League has gone through many iterations since 2008.  The goal with this league was to improve upon the “standard” fantasy league.  There have been rule additions, subtractions, and scoring changes, but this page is for the Current version of the league, which may or may not change any year.

Here is a list of rules that are not normal to “standard” leagues:

  1. At no point may a team’s roster have more than 9 Running Backs or Wide Receivers at any given time.
    1. Trades that would put a team over the limit, will be automatically vetoed by the Commissioner.
    2. If an Owner adds a free agent who is their 10th RB/WR, the Commissioner will remove the player from the guilty team.
      1. The Owner will not be able to participate in waivers the following week.
      2. The Owner will also not be returned the money from their Free Agent Acquisition Budget they spent on the player.
      3. If the Owner dropped a Player to add a Player that would be their 10th RB/WR, the dropped player will not be returned to the Owner’s team and will be subject to normal waiver rules.
  2. Anytime after the 9th round, an Owner may take a player who they designate as their Future.  A Future is a player who will be on the teams roster for the entire season, but cannot be played all season or traded.
    1. If an Owner drops a Future player, the player will be added back to their roster.
      1. The Owner will not be able to participate in waivers the following week.
      2. If the Owner will also not be returned the money from their Free Agent Acquisition Budget they spent on the player.
    2. The Future player will occupy one of the Owner’s roster spots for the following season.
      1. After the next season’s draft, the Player looses his Future status and can be dropped or traded.
  3. Trades are reviewed and either Allowed or Vetoed by the Commissioner.
    1. Trades can be Vetoed for two reasons.
      1. The trade puts one of the teams above the limit for RB/WR.
      2. The trade is deemed to be so imbalanced that it affects the integrity of the league.
    2. If the Commissioner is unable to come to a timely decision, he may call a league vote.  The Commissioner will not take part in the vote and the decision is final.
  4. The top 2 teams in each division get a bye in the First Round of the playoffs.  The other 4 playoff teams are seeded in order of regular season record.
    1. The first tie-breaker for teams with the same record is total points.
    2. The second tie-breaker will be division record.
    3. If teams are still tied, a coin will be flipped for seeding.

Scoring System:

Passing:

50 Yards = 1 Point
300 Yards = 1 Point
400 Yards = 1 point
500 Yards = 2 points
Passing TD = 4 points

Rushing:

20 Yards  = 1 Point
100 Yards = 1 Point
200 Yards = 2 Points
300 Yards = 3 Points
Rushing TD = 6 Points

Receiving:

20 Yards = 1 Point
100 Yards = 1 Point
200 Yards = 2 Points
300 Yards = 3 Points
Receiving TD = 6 Points
Reception = .1 Point

Turnovers:

Interception = -2 Points
Fumble = 1 Point
Fumble Lost = 2 Points
Fumble Return/Interception Return for TD = 6 Points

Field Goals:

0-19 Yards = 3 Points
20-29 Yards = 3 Points
30-39 Yards = 3 Points
40-49 Yards = 3 Points
50+ Yards  = 4 Points
FG Miss = -1 Point
PAT = 1 Point
Missed PAT = -1 Point

Team Defense Actions:

Sack = 1 Point
Interception = 2 Points
Fumble Recovery = 2 Points
Touchdown = 6 Points
Safety = 2 Points
Block Kick = 2 Points
Kickoff/Punt Return = 6 Points

Team Defense Points Allowed:

0 = 7 Points
1-6 = 6 Points
7-13 = 5 Points
14-20 = 3 Points
21-27 = 2 Points
28-34 = 0 Points
35+ = -5 Points

Individual Defensive Player:

Tackle Solo = .5 PointsTackle Assist= .25 Points
Sack = 2 Points
Interception = 3 Points
Fumble Force = 1 Point
Fumble Recovery = 2 Points
Touchdown = 6 Points
Safety = 2 Points
Block Kick = 2 Points

One response to “The Rules

  1. Pingback: 2014 Four Round Mock Draft | Showtime Fantasy Football

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